Had my character creation for my Shadowrun game, “The Motley Institute,” a few weeks ago. Feeling pretty jazzed about it. You can check out the wiki to get a sense of the characters we have going. The quick version is:
- Gay ork who used to be an Urban Brawl star.
- Free sprite. Not spirit. Sprite.
- Former IRA spy who is hiding in Seattle after getting into trouble in Tir na n&Oaccute;g.
- Fire-oriented mage of Arabic descent who steals from the rich and gives to the poor.
- A former mercenary who is trying to find a life outside of killing. (He has worked up to taking care of plants.)
- A pixie professor of parazoology who does this on the side in order to do field research for the book he’s writing.
I am so full of squee about this it hurts.
Character creation went pretty fast. I think part of it was due to people figuring out a lot of the details during the build up to the game so they didn’t have to try and dig through lots of sourcebooks. Some of it was, I think, them not having to nickel and dime their resources in order to buy basic equipment. Or, that’s what I’d like to flatter myself into believing.
It went so fast that we had a bunch of time to kill, so I did a bit of free form introductory roleplay. I started them off with a “mixer” before their first day official day at work. They got to meet their main “project manager”/handler, a woman with the dubious pseudonym of Jane Porter. I dropped a lot of oddities to heighten their sense of “this ain’t right, this is too good to be true.” But then they ended up not really having anything concrete to believe was wrong.
Next session is in less than a week, so I need to get my ducks in a row. Eeek!