The World From Monday Morning, 2001: A Bitter Odyssey
January 15, 2001
Okay, guys, I'm back! Sorry for the delay. High work load with a week and
a half of vacation has generally made this posting impossible for the last
month. But, I'm back now to fill your life with sunshine and happiness.
So, the thing that immediately comes to mind to bitch about this week is
the airport. I had my first shitty experience at the airport. I've never
been one to travel too much, but on the few times that I have my flight's
generally been on time, and it was generally a decent experience. Not so
this holiday season. Oh my god.
Now, this wasn't the sheer, unadulterated hell that some people have gone
through. I found my eyebrows singed from the tale that a friend of mine
recounted about her travel hell last week, so I almost (almost!) feel bad
about bitching about this.
But I figure, hey! If I didn't bitch about my relatively trite and
meaningless angst, I wouldn't be me! If I didn't whine about the plight of
having to deal with Gamer Leeches while children starve in Africa, I don't
think I could look at myself in the mirror in the morning.
So, my airport story.
I dutifully arrived at the airport two hours before my flight, because
this is the holiday season and things generally suck. The airport
apparently prefers you get your money's worth of sucktitude when you
arrive.
So, I check in, and I discover that my flight has already been delayed an
hour and 25 minutes. I'm thinking, "Great! I get to hang out in the
airport for that much longer." Called the person in California that was
going to pick me up (God bless my Working Assets long distance card.), let her know that
life was going to suck for me, and got ready to wait for a while.
Spent much of that time in an airport bar, mainly because I'd never done
it. Interesting place. Was amused to see an ad for the new Nine Inch Nails
CD during a commercial break for a sports show. So much for targeting your
audience.
So, close to the time that my flight was supposed to arrive, I hoofed it
over to my gate, to find out it had been moved down a door. So, I hoofed
over there, grabbed a seat, started reading a book. About the time that
the plane was supposed to arrive, they announce that there was a problem
with boarding gates, and that my boarding gate had been moved to the other
side of the airport.
Okay, whatever, I grabbed my backpack and hoofed it over to the other side
of the airport, took me about five minutes, and sat down again. I noticed
that there was something wrong about this gate: It wasn't a boarding
tunnel gate. This was an open door out to the airstrip, with stairs
leading down. Kinda like what you get for puddle-jumper flights.
Sure enough, as time passes and the flight hasn't arrived yet, and they
have everyone move to the other fucking end of the airport, back to where
we were in the first place.
Wankers.
Anyway, I need to get back to work, but I'll add one last commentary:
People in San Francisco are fucking psycho. Everywhere I went in that
city, they had to honk their horns. Didn't matter that there was nothing
the people ahead of them could do. They just had to honk their horn.
People running randomly across the street. More tourists than you can
shake a stick at. I'm thinking the hills in that city fucks with people's
minds.
January 29, 2001
Hello and welcome to hell. Population: me.
Sorry this wasn't up last week. It was Thursday by the time I realized
that I hadn't posted this, and so I figured I'd just wait till the
following Monday.
So, first up, on a lighter note: Mahir has a fucking
single.
You all remember Mahir, don't you? The freaky Turkish guy who has a
website that proclaims that he kisses you, likes sex, and would like to
invitate you to his home.
Well, he's got a fucking single. Don't "Single what?" me you dolts. A
music single. A song. With a music video to go with it.
While all the rest of you had gotten over the freak which is Mahir, other
people have taken the ball and fucking ran with it, including EMI records.
EMI has helped him produce his song and put out a single.
They apparently took down the original site with the video. You can order
the CD here
though. All I can say is that it's dance music distilled down to it's most
banal, with Mahir prancing about.
Next up on my shitlist: The decline of the gaming industry. I'm not
talking about some sort of moral decline. I'm talking about shit just not
looking pretty. It starts with Wizards of the Cost. Not that I have any
particular beef with them (aside from Dalmuti's stupid beverage policy).
No, in fact I buy their books, I play at their Game Center, I'm largely
fine with them.
But they bought Last Unicorn Games. Which was
the provider of the latest Star Trek game, and was to put out a Dune RPG.
I watched their website regularly with bated breath, waiting for the
official announcement of the RPG's final release.
And then Wizards of the Coast bought Last Unicorn Games. Which wasn't too
bad. A little creepy, but I figured: Hey, at least they'll finally put out
the fucking Dune RPG.
And then two things happened.
First, they lost they contract for Star Trek. There was a clause in the
contract with Paramount Pictures that said that if Last Unicorn Games was
bought by another company, and there was a conflict of interests, the
licensing rights would be lost. And WotC had the Star Wars contract
already. So poof goes the Star Trek roleplaying game.
Then, it turns out that WotC had over-extended themselves, and had to
lay-off a shit load of people, and Hasbro decided to curtail shit, so no
Dune RPG.
Which leads me to a minor side rant: People fucking assume that RPGs are
big money. Fuck no. People who give out licensing agreements assume that
they are going to make a shit load of money. And they won't. Hasbro
probably tried to fucking compare D&D sales to Monopoly for all I know,
and that's why they fucked themselves. Dolts.
Okay, back on track. So, then this Sunday was the last day of opening for
Arcadia Comics and Games. A small, local owned game store. Okay for
collectibles and roleplaying games, fucking excellent for renting anime.
Went tits up. They had a lot of stuff working against them, and finally
they just had to fold. They're filing for bankruptcy. A week or two prior,
Games & Gizmos
closed their Seattle store. Haven't heard why, but that's what I've heard.
Two Seattle gaming stores have had to close their doors. So, the number of
good gaming stores in Seattle has dropped. And that fucking sucks.
And, the fucking icing of the fucking cake. FASA is fucking
closing shop. Sure, their website had a long standing tradition of
being fairly useless. Which, as a small aside, I've noticed is a common
trend among gaming companies. Steve Jackson Games is a minor
exception, but it's still not as slick as it could be.
But anyway, their website sucked, and Shadowrun had lost a lot of the edge
that it had when it first came out, but their games fucking ruled.
Shadowrun was and is the coolest damn thing I've seen come out in a long
time. Sure, I've had a special place down in the cockles of my heart for
games like All Flesh Must
Be Eaten, but really. How many times have I played AFMBE? None. I own
the book. Had fun reading it. That's fucking it. How many times have I
played Shadowrun? A lot. How many times have I played Earthdawn? A few.
And the Battletech RPG is a long time resident of my "buy" list.
And FASA is closing it's doors. It's the end of a fucking era. The fact
that the license for Shadowrun and Battletech is being sold to a company
owned by the former co-founder looks dodgy, though.
So, now for my weekend. Which sucked.
Friday I come home and find that my phone doesn't fucking work. My mind
was running through the possibilities. Could it be that my phone is
broken? Could it be some problem with my phone bill getting paid? I was
fairly paniced, no less due to the fact that (a) I was going to have a
shit load of people coming to my place for the first time the next day for
a game of Amber, and (b) it being Friday night, I wouldn't be able to get
ahold of anyone regarding this problem if it's a billing issue until
Monday. I spent a good chunk of time looking for a pay phone near my
house, but couldn't find one. All because of one fucking wrong turn. God
damn it.
So, the next day, I was supposed to go visit a friend whose daughter was
at Children's
Hospital after some surgery. Some signals were crossed, and I never
got ahold of her, but my adventure at Children's Hospital was...
quaint.
You see, first off, when I go to a hospital, I kinda expect there to be
some main entrance where you can go in, ask, "Where can I find this
patient" and then go on your merry way.
Au contraire.
First off, there's no main entrance. There's a Whale Entrance, a Train
Entrance, a Balloon Entrance, etc. No main entrance. The first entrance I
came to directed me to the Emergency Services entrance. Which I kinda
wanted to avoid. The last thing I want to see at a hospital is a bunch of
kids with nails through their head or some shit like that. But I go that
way, and the door there said that that door was only for emergencies, and
so I should use the door to the left.
So I go to the door to the left, and it leads me through a long series of
hallways where I finally emerge in a dimly lit portion of the hospital
called the anesthesia clinic. No nurses or anything at the desk. So I
wander a bit, finally find this place called "Central Services". I have no
idea what kind of central services they provided. It was just a couple of
bored looking guys in surgical scrubs hanging out and talking about their
girlfriends. But they got me connected with a directory, which transferred
me three times, and finally turned up a room where my friend's daughter
was located.
So I get there, and she's not there. After waiting a while, the nurses
asked me what I was doing there, and I told them, and found out that she
wasn't there. Oh well, time to go catch my bus to go home and get ready
for all the company I have coming over tonight.
So, how do I get out of here...?
I tried to use basic urban survival skills. Exit signs lead to more exit
signs, which eventually leads to an exit, right?
Not at Children's Hospital. Oh, no.
You see, the first door I came to was staff only, and some worried looking
people informed me that I'd get trapped if I went down those stairs, as I
didn't have a keycard.
This, ladies and gentlemen, is what's known as "foreshadowing".
So, they direct me to take an elevator up to the fourth floor, and leave
by way of the Emergency Room. Yes, this is Seattle, the hospital's on a
hill, you can get out on the fourth floor.
So, I take the elevator up to the fourth floor, looked for a sign that
said, "Emergency Room" and failed to find it. But I saw a sign that said,
"Exit", and figured, this must be it! The exit signs led to stairs again.
And, the stairs were not locked, so I figured I wouldn't get trapped.
So, I go down the stairs, and come out on a playground. I remembered
something about a sign saying something about a playground coming up, so I
figured, "Hey! I must be at the other end of that sign", boldly stepped
out onto the playground, and headed out.
Except there was nowhere to head out to. Tall fences, twenty foot drop on
the other side. This bode ill for young Bolthy. I explored a bit more,
found an area fenced off with orange construction fencing, the kind that's
too stiff to move out of the way and too flimsy to climb. I really need to
be in better shape.
So, I figure, there's lots of doors out of here, right? I'll just go up to
a door, open the door, go back into the hospital, go back to the elevator,
and go back the way I should have.
Except the doors were locked. All of them.
Panic ensued.
I don't know if you realize how sucky it is to be a 25 year old man,
standing in the middle of a playground, without any fucking way to escape,
and the knowledge that you have a fucking bus to catch in ten minutes, but
it fucking sucks.
I was near tears.
Finally I discovered that through the darkly tinted windows of one room
there was a little play area, and my knocking (which I didn't dare do too
loud, because I didn't want to boldly announce that I was a fucking moron)
didn't rouse anyone. Finally I timed my knocking as a sweet 8 year old
girl walked by, she heard me, and opened the door for me.
Yes, my life was saved by an 8 year old girl. I don't know her name. I was
too busy trying to duck out of that room before anyone wondered what a 25
year old overweight guy with a backpack and a big bag from Kinko's was
doing wandering through their little pre-school area.
I eventually escaped. Caught my bus. Got groceries. Got home to find that
someone had already arrived and was being entertained by my houseguest
playing Diablo 2. I'm sure she was thrilled.
Then I find out there has been a shitload of voicemail, and of course I
can't use my phone, so I have to walk down the fucking street to the
Chevron station and use the pay phone.
And we accomplished so very little during our character generation
session. And a bunch of people didn't show up.
And I forgot to take my anti-depressants. Can you tell?
Anyway, the phone isn't a billing problem, it's a technical problem. It
may even be fixed by the time I get home. Yay!
February 5, 2001
So, this was a pretty crap-ass weekend. The high point was getting to see
Bladerunner on the big screen at the Cinerama. I need to figure out how I'm
going to manage to see Raiders of the Lost Ark there next week.
Anyway, first up is the third fatality in the "death of game stores in
Seattle". Saturday morning the Wizards of the Coast Game Center on
University Way closed its doors. For those not in the Seattle area, the
WotC Game Center was a rather ambitious project WotC decided to go for in
the U-District. It featured a large arcade with Battletech Simulator pods,
a retail store, and a large gaming area downstairs (an area that used to
be a dance club) which featured roleplaying games and collectible card
game tournaments all the time. Sundays featured weekly open D&D campaigns
in the local Living Greyhawk setting. The Game Center also butted up next
to an in-house restaurant called Dalmuti's, which you've likely heard me
bitch about. As much as I hate to support a corporation as big as Wizards
of the Coast/Hasbro, I had to admit this was a really neat place. On more
than one occasion I found myself drifting in there to see what new
releases there were, or getting my fix of Joust in their arcade. Some
weekends I would spend both Saturday and Sunday there gaming while
swilling down caffeine.
And now: Closed. I've yet to get a full story. I've heard that Hasbro is
thinking of selling of Wizards of the Coast now that they've discovered
how unprofitable gaming is, and figure the Game Center is a little
unsellable. I've heard they want to just cut their losses, and for the
size and location of the Game Center, it ain't exactly the most
profitable.
Toss in the fact that they are located in the University District,
arguably the highest per capita population of street kids, and it becomes
far more seedy. The arcades ain't going to attract the kids like the other
locations. The U-District just ain't a kid place. So, the doors closed.
Which pisses me off. Hasbro just took a big shit on the gaming community
in Seattle as far as I'm concerned. They teased the gaming community with
an ideal in gaming venue, and then just shut it down. No warning to
anyone, really. I knew before hand because I knew some people that worked
there. But that's it. No signs. No warnings. Just one day "Closed".
I'm almost willing to believe that the Game Center was one of the factors
that contributed to the demise of Arcadia Comics and Games. Well, that and
there was another Comic and Game store right next door to Arcadia. But
still. They were off in the fringe of the University District, where
there's really nothing else but Asian hair salons, tatoo parlors, and
other stuff, while the Game Center was right in the heart of the
U-District, a block from the University of Washington. Location, location,
location.
So, now I'm reduced to four gaming stores I can go to. Four. Unless I'm
mistaken, they may be the only four damn gaming stores in Seattle. And one
of them is a WotC retail store. Which I sure as hell ain't gonna support.
I'll still buy the occasional supplement, but I'll be damned if I'm going
to support their retail stores anymore. So, this reduces me to going to
Comic Corner 2/The Dreaming, which was right next to Arcadia and has even
more absurd hours. I swear they're closed half the week. There's American
Eagles, which is technically a hobby/model store. They have games that
have been out of print for decades. Like the old Stormbringer RPG. Yeah.
So their selection of new RPGs is hardly stellar. And then there's Gary's
Games, which is way the fuck over in Greenwood. I have only a vague notion
of how to get there by bus. I swear to god the place is an anomoly in the
space-time continuum.
So, in other news, last Wednesday we were at the Game Center (which was
actually the day we found out about it closing), and discovered that
someone had left behind a Chick tract.
No, this isn't feminist literature. It's far more insidious than that.
Jack Chick is a professional cartoonist who has his own publication
company. They put out a number of books and comics with a Christian slant,
but most importantly the put out tracts. Tracts are basically those stupid
little booklets you find in bathrooms, phone booths, class rooms, and Lord
knows where else. They are typically people facing life choices, and find
Christ. Woo.
The one that we found at WotC was called "It's
Coming!" We thought it was funny based off of name and cover
illustration alone. Check it out, and you'll see why. "It's Coming!"
features some interesting bits. The main deal is that it's about Noah's
flood, and how, really, it happened. It has a charming philosophy based
off of Creationist doctrine about the origin of the dinosaurs, the age of
the earth (6,000 years), and where all that water came from for the flood
(giant canopy of water surrounding the Earth, which also created a
hothouse effect, which created such a perfect world that people grew to
live to be 900 years old, but were horribly corrupt. Even though this
perfect world only lasted 1400 years... they must have gotten to be evil
within a few generations.)
This is hardly the only tract they have. We should be so lucky. No, they
have about 80 tracts in print,
as well as 9 others that are no longer in print, but still in stock. You
can order them in multiples of 25. They also have tracts that you can read
online. No, you can learn how Buddhism is really all about money buying
you a better future, Halloween is satanic, and Roman Catholics are gonna
burn in hell too. Woo!
Be afraid. Especially with George W. president. Things may get fucked up
enough for me to take an interest in politics.
February 12, 2001
So, a while back I made a pithy comment about the sites that gaming
companies have, and figured it would be worthwhile to back up my comments
with a look at some of the sites out there for RPGs. Not that anyone
complained. That would imply that people read this bullshit. But, I
figured it would be a neat topic, and I couldn't remember what I wanted to
write about this week anyway.
So, first off, lets establish some criteria for how I'll be evaluating
sites. There are four things I'm looking at:
- What do they do?
When I go to their site, can I tell what they produce? If I'm someone who
doesn't know about RPGs, could I tell enough from their site to tell what
they do? A website is a perfect opportunity to bring new people into the
hobby. If they don't provide a means for doing that, then they've failed.
- How's their site look?
This is more than just "pretty" or "ugly". It's a matter of establishing
brand identity and making information easy to find. If it is not user
friendly, they've failed. If people cannot view their site, they've
failed. If their navigation is unclear, they've failed. If their site is
so ugly that words cannot bear to speak of it, they've failed. I'll be
allowing partial credit on this.
- Can I find information about their products?
The site is also for getting people aquainted with their products. Even if
you know it's a game company site, if you can't find their main
sourcebook, then they have failed.
- How helpful is their overall content?
This is a catch all. How good is the content on their site? Do I learn
something when I go there? Do they update it regularly? Do I feel dumber
after leaving their site? Every website has a purpose, and for game
company websites this purpose is to get info to their customers. If they
don't do this, then they've failed.
Okay, so let's start out with a really simple one: Wizards of the Coast. Called the
Microsoft of the gaming industry, they are owned by Hasbro and bought out
long-time royal bastards, TSR. They put out Dungeons and Dragons, the new
Star Wars RPG, as well as evil collectible card games. They must have an
ad agency.
So, what does their website say they do? Well, you click on company, and
there you see a link that says, "What is Wizards?" Hmmm... we may have a
winner... And here we have a whole lot of excessive information about
their story, the founder of WotC, profiles of the execs, awards. Um, okay,
let's click on their story. Okay, they have a very poetic and lame story
about the origin of their company, and doesn't tell you anything straight
forward.
Even looking at the site map, it tells me jack shit. I finally recall
after reading way too many press releases that there's usually what's
called a boiler plate, a bit of copy at the end of their press releases
that describes the company. I did pass press releases earlier, and see
that, yup, they have it.
This is the company that puts out the highest selling RPG of all time.
It's a company that not only puts out not only all sorts of games, but
puts out magazines and novels, and, as icing on the cake: It runs the two
biggest and longest lasting gaming conventions. Should I have gone through
this much effort to find information about their company?
I vote no. They get ZERO points.
How's the site look? Okay. The nav is okay. The design is nice and clean.
If you kinda know what you're looking for, you can probably find it. I
give them one point.
Can you find their games okay? Well, let's make this simple. I want to get
their main RPG. I want to buy D&D 3rd Edition. I want the main rules.
Let's see. How can I find it? Now here's where we hit a sticking point. If
we go through their catalog, sur enough, there it is. But let's say we
want to just get general information about it. So, let's click on games.
Okay, we see their games. Role-playing games... ah, here's D&D. RPG
products... Grind, grind, grind, grind. Holy shit! Look at this! My
browser is going nuts! I'm on a T1, and I'm watching it try and download a
shitload of information. I'm having time to rant bitch while it downloads.
Taking a second to check out a print preview of it, I see that this would
be 37 pages worth of information. Oh, hey, Core Game Products. This should
have it. Okay, here's a bunch of stuff. Is Player's Handbook the first
item on their list? Nope. It's not even visible when I load up the page.
It's #13 of 15 items on this page. I think they should sack the guy doing
this page and just link straight to the store. They get .5 points, because
they have redundant information, and one source is god-awful horrible to
find.
Information, there's more than they know what to do with. I'll give them a
point.
Total Score for Wizards of the Coast?: 2.5
Next up, the other big player in the arena: White Wolf, which has put out but
loads of games geared around horror, with a recent venture into sci-fi and
superheroes. Fortunately, they aren't as bad as Street Fighter: The
Storytelling Game, where you too can play characters from a fighting
game. Though, they did adapt the rules for World of Darkness:
Combat for reasons I cannot fathom. Even the wimpiest of characters
has a 3 foot vertical jump. I don't know why.
Okay, what do they do? Well, I go to About Us... and I get more
navigation. I see "Submissions", "Bios", "Internships"... nothing that
says, "What we do". Guess they get a ZERO. If I can't find it, they don't
deserve a point.
How's their site look? Not bad. I liked their original design. Home page
is less cluttered than before. Sure, they get a point.
Can you find info on their products? Well, let's go for their flagship.
Vampire: The Masquerade. It's their oldest and quite possibly
their most popular. Hell, they named their LARP league after something
from it (The Camarilla) so I figure it must be doing good. So... here's
Vampire... Here's the one I'm looking for... Oh, wait... Now I get a page
telling me that I'm getting sent to the catalog. Well, dang. So it's
opened a new window for no reason, and now I have their catalog. Which I
could have gotten straight to with one click. Which they could have linked
straight to from their page in the first place. Half a point.
How helpful is their overall content? Well, they update it, they have all
sorts of info. They have FAQs for all their products... I'd say the
content is good, if it wasn't so hard to find. I'd dick them here, but
that'd just be double jeapordy for them, so I'll give them a point.
Total Score for White Wolf: 2.5
Okay, let's go to one of the lesser dogs in the yard: Chaosium. They put out the cult
classic Call of Cthulhu, plus a ton of games that most people
never play, like Nephilim. I'll admit a small degree of bias,
because I think their webmaster is pretty neat, so don't be surprised if
I'm bordering on kind. =)
What do they sell? Hell, right there on the front:
Welcome to Chaosium's official World Wide Web home page. Chaosium has been
publishing quality books and adventure games for 25 years including the
Call of Cthulhu Role Playing Game, the Elric RPG, Nephilim RPG, and our
very popular Call of Cthulhu Fiction line. We invite you to learn more
about our little company and our many books here at the Chaosium webpage.
Well, shit. That was painless. One point.
How's the site look? Looks simple. The webmaster is organized, but not
exactly artistic. But, it's generally organized, the look is clean,
there's no nasty ickies on their site. Hell, a point to them.
I want to buy their main product. Call of Cthulhu. Click on the
link to look at "Call of Cthulhu", get the general page for it, an easy
link straight to the main rules, a nice neat page on what the book is, a
button to order it... And you can add it to your shopping cart. How cool
is that? One point!
Information? Heck, they've got lots of information on mailing lists, and
status on new products coming out. Dang, I'll give them a point.
Total Score for Chaosium: 4.0
Next up: Alderac
Entertainment Group! They put out really good games like 7th
Sea and Legend of the Five Rings. They once paid John Wick
money, which is pretty neat. So, let's break down their site.
What do they do? "About AEG" links to a page that says: This site is under
construction! Zero points.
How does their site look? Well, it's neat, it's clean, it's pretty. They
get a point.
Can I find information about their products? Well, I click on the link for
L5R, and get the page for it... Not only are they highlighting their new
rule books, but when I go to look for information on them, I find nothing.
I have to go to their catalog to find information. Now, for the added
piece of shittiness, I'm giving them a trick question: Not many people
know they own Brave New World. There's nothing on their main site
about it. There's no little tab for it. I can order it from their catalog,
but they don't even have a blurb on it. I'm giving them a half point here.
Information? Yeah, they got it. This is kind of an easy category. They get
a point.
Total Score for Alderac: 2.5
And now, lastly, since I need to get home at a reasonable hour: Pinnacle Entertainment
Group. They put out the really neat sounding game Deadlands.
And, they once put out Brave New World. So, let's see what we got
here.
What do they do? Umm... Hmm... No clue. No points.
How do they do on site? Well, it's generally nice looking. But. They only
made it viewable over Netscape 6 and IE 5. So my little putt-putt of a
Netscape 4.0 browser can't view it too well. All the text is squeezed into
a one-inch wide column that goes down for about 3 or 4 pages. Half point.
Let's get their main rules. Well, on the bright side, there aren't any
broken images this time. There's a link to Deadlands: Weird West.
And here we hit a road block. We have a "Hangin' Judge Statuette". Um... a
book called "The Collegium". No, that doesn't help. "Hexarcana"...? No...
Oh, wait, here's the Deadlands Leather Bound Edition. For $99. $99 for a
game I know nothing about so far...? To be fair, they do have a link to
"Sourcebooks", and it's the first one. So, I'll give thema half point.
Info? They have a partially populated free stuff section. They have
contact info. Nothing great. I'm gonna have to give them a half point.
Total Score for Pinnacle: 1.5
Which, I might add, is really a shame. I even sent them an email, and
accomplished nothing. Bah.
Anyway, I'm going home. Bolthy needs food badly. Bolthy is about to die...
April 2, 2001
Sorry I haven't been updating this in a while. Life's been hectic again,
and when I've tried to sit down in the past I kept forgetting what it was
I wanted to rant about.
So, since I've been obsessed with the new d20 Star Wars game of late, I
thought I'd post a few gripes I've had with it. And realistically, since
some of these games also appeared in the game put out by West End Games
years ago.
See, I naturally started to wonder about a few things. Things I wanted to
do. And as I poked around, I not only found no answers in the d20 version
of Star Wars, but sometimes I didn't even find the answer in the WEG Star
Wars. For those who have no interest in RPGs, you may want to skip this.
First up: Shields. Like deflector shields. The "stock light freighter"
that the Millenium Falcon is supposed to be derived from does not have
shields. It has armor. It doesn't have shields. The Millenium Falcon has
shields. The stock light freighter doesn't. Okay, so how much does it cost
to buy shields?
No answer is supplied in either set of rules. They even say that everyone
customizes their stock light freights, with the improvided hyperdrive
being a common option.
Then there's shit they took out. Like Droids as player characters. You can
no longer play a droid as far as they're concerned. Whatever.
Another notable exclusion is how to resolve combat between different types
of combat scales. The old WEG game had a handy way to resolve that. They
had different scales for everything, so if you had a Jedi Knight go toes
with the Millenium Falcon, you could do that. Not so in d20. In fact, they
don't even note the speed that starships are capable of any more. As far
as I can tell, they make the big assumption that there will be no
cross-scale combat. What's better yet is that if you look through the
combat rules, they have information on how to shoot items of various
sizes, with a table that asks whether it's being carried or worn. Of
course, this includes things that are the size of starships. What the
hell?!
I've been doing some referencing with old WEG sourcebooks, but have not
found answers to all my questions. I'm very cross.
© 2000 Jeremy Zimmerman, unless where noted. All rights reserved.
Comments, complaints, death threats, and flaming chickens may be sent to
bolthy@bolthy.com.