Category Archives: Gaming

Games for Ambercon

I need to get game submissions for AmberCon US turned in pretty damn quick, so I figured I’d post them here for people to review and offer feedback.

Title: Rebma Confidential: Undercurrent

Description: It rose up from the oceanic trench, a dark holdover from primordial times: Long needle like teeth, large eyes the size of saucers, an appendage tipped with a bioluminescent nodule dangled in front of its face. Smaller fish trailed in its wake. It didn’t belong in water this shallow, but it also didn’t care.

“Steve,” it growled, its voice tinny underwater.

“F’Kilk,” I said, using only its name as a greeting. “Long time no see.”

“Not long enough. I got your message. I’m here. Start talking before I get hungry.”

“I heard you found one of Caine’s ships at the bottom of one of your trenches, from when Corwin attacked.”

“I might, I might not. What’s it to you?”

“My patron thinks Caine may have left something valuable behind, and is willing to pay handsomely for its retrieval.”

“Keep talking, monkey. You’ve got me curious.”

Setting: Rebma, between the Corwin and Merlin series.

Genre: Mystery

Type: Traditional Amber

Format: Tabletop/Traditional

Character Instructions: Rebma is a hard realm where death comes easy, especially in the poor parts of town. All types can be found living in the rough parts of the city: criminals, Amber nobles looking for a piece of strange, political refugees, migrant demons from the Courts of Chaos and squamous entities from the pelagic depths. They live and die in perpetual water and darkness, struggling to find their way in a harsh land of predators and prey. This game is a gritty, street level game set in the poor parts of Rebma where the players will get caught up in intrigue, vice and murder. My hope is to have this be a character-driven mystery game. It will use a simple character creation system to build characters. Characters created before the Con will have more perks than those created at the Con. Because I build the game around the characters, your ability to enjoy this game will be severely impacted by not providing a character in advance. Players must have e-mail access.


Title: Land of Ten-Thousand Dragons

Description: For seven hundred years, the Scarlet Empress has ruled over the Blessed Isle. She has kept the forces of darkness at bay, and established over a dozen Great Houses populated by her descendants. But the Scarlet Empress has been missing five years, just as the evils of the past return to Creation. Will her scions keep Creation from descending into chaos and darkness.

Setting: The Blessed Isle of Creation, as described in the Exalted roleplaying game.

Genre: Mystery

Type: Non-Amber

Format: Tabletop/Traditional

Character Instructions: Characters will be Dragon-Blooded members of the Scarlet Empire, representing the different factions. There will be a mystery that the characters will be drawn into that will need to be solved. Characters will be built on a diceless system based off of Amber Diceless but not using the same attributes and powers.


Title: Worlds’ End

Description: You were travelling. You remember that. A storm came up out of nowhere and you were soon lost. As the world fell apart around you, you saw a light ahead and found a rustic inn that provided shelter. But the denizens of the inn, who filled the inn to the rafters, were nothing you found in your own world. Fairies, spacemen, talking dogs, demons, centaurs, sentient colors. To pass the time, each takes turn telling a story.

Setting: The inn called “Worlds’ End” during the reality storm of Patternfall War.

Genre: Other; N/A

Type: Amber with a Twist

Format: Tabletop/Traditional

Character Instructions: Drawing heavy inspiration from the “Worlds’ End” story from Sandman, player characters will be stranded travelers staying at the Inn and waiting for the storm to stop. The game will use the indie game In a Wicked Age, with each story representing a story told by a player character. That player character will get to sway the structure of the story through his character’s point-of-view, and may also play his character in the story. All stories must be a story that involves some sort of interaction with Amber and/or Chaos. Add the end of the game, Oberon’s funeral procession will pass by and the storm will end.

Fun?

I don’t normally read the long emails that come in from DriveThruRPG.com. Usually I just scan through the products the mention to see if there’s anything I want, and then hit “Archive.” but sometimes I find something nifty. This time it’s an article by Stephen Chenault that originally appeared in Crusader Magazine. The money quote for me came in the middle:

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Against my better judgment, I’ve joined an ongoing Amber campaign. I don’t have time for another game, and yet here I signed on for one. It’s been a while since I’d played Amber, and the player list was a who’s-who of “awesome local gamers I haven’t played with in a while.”

I’ve recycled an old character concept, though his stats are markedly different. I’m really not one of those people who feel that stats and character concept have to go so closely in hand. Other people disagree.

So far the game has been fine. The fascinating social commentary is seeing the sorts of characters some people choose. Even though they are trying new things, they still feel intrinsically the same as their usual characters.

In other gaming news, we haven’t played much D&D lately. Due to schedule conflicts and, most recently, the GM having the plague, we haven’t played in several weeks. I’d be very sad if the game ended, but the future still looks rocky.

As for the games I’m running, they’ve been chugging along.

Shadowrun has been good, though there have been some plot reveals earlier than anticipated. I kicked things off at a big level and it’s hard to steer it away from there. It’s a common problem for me.

In the Scion game everyone’s upgraded to Demigods, and I’m having trouble providing challenges now. Bizarrely, the rules are no help at all. Some of the players have shot straight to the highest Legend they can have as Demigods, and have powers and Epic Attributes to match. Since this is beer and pretzels, the sessions are pretty combat heavy. There seems to be nothing in the book that could kill them. There are some gods that would reach a stalemate, but nothing I’ve found can outright put them at risk for their lives.

This all assumes, of course, that I don’t drop the big guns of Avatar/Ultimate Attribute. The scope of what they can do is nebulously defined and would probably result in a TPK.

Last session I re-skinned Susano-o for another god, and discovered that the great warrior Susano-o had only a handful of dots in Epic Dexterity, so there was no chance in hell that he could hit any of the PCs. Not even the non-combat oriented ones. For those familiar with the system: The non-combatants have Dodge DVs of 30+. The combat monkeys have Dodge DVs of 50-60+.

The other challenge I find is that there can be vast disparities in power level between PCs in combat. If I make a threat that can get past the 60 dodge DV, that means that any weaker PC that gets in his way will have 30 net successes rain down on his head. Unless they have a monster soak to match that, that kills them right off the bat. Which is a similar problem that we faced in Exalted.

I have a huge post brewing about Exalted. I’ll have to come back to that when I’m not hip deep in NaNo.

I’ll give DemiGod a few more sessions before I throw up my hands in despair, running something else instead. But holy crap, this is discouraging. How can they not design a game with the anticipation of having someone focus on combat ability?

Motley Institute: CharGen

Had my character creation for my Shadowrun game, “The Motley Institute,” a few weeks ago. Feeling pretty jazzed about it. You can check out the wiki to get a sense of the characters we have going. The quick version is:

  • Gay ork who used to be an Urban Brawl star.
  • Free sprite. Not spirit. Sprite.
  • Former IRA spy who is hiding in Seattle after getting into trouble in Tir na n&Oaccute;g.
  • Fire-oriented mage of Arabic descent who steals from the rich and gives to the poor.
  • A former mercenary who is trying to find a life outside of killing. (He has worked up to taking care of plants.)
  • A pixie professor of parazoology who does this on the side in order to do field research for the book he’s writing.

I am so full of squee about this it hurts.
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Ranting. Gaming.

Been a while since I did a state of the gaming or anything, so I thought I’d do a quick update with a few gamer related comments. I have other stuff I want to write about here, but just haven’t had time in light of my aggressive fiction writing schedule. But here’s a few random thoughts on gaming. First, a rant about White Wolf. Then a general update about the state of my gaming.

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Went. Played.

This last weekend I attended the fourth annual “Go Play Northwest.” Despite regular reminders, this still managed to be off my radar. I think I just had so much else going on that this was shoved to the back of my mind for “later.” As such, I didn’t get involved in any of the pre-convention organizing or even get ready to run a game. I’d had some ideas for games to run, but didn’t get my act together to actually prepare for it. The best I managed was a half-assed attempt to re-read Polaris in hopes of finally getting to play it. (I barely got through the setting info, so it didn’t happen.)

But, I did attend and play. Overall had fun. Here are my general comments about the convention and the games I played.
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What is best in life?

I recently read the first collection of Conan shorts by Robert E. Howard. It had been a noted gap in my reading. While I’m a fan of old pulp novels, especially stuff by Edgar Rice Burroughs, I’d never read any Howard. Even the better authors of that period can be a little hit or miss for me, and so I’m always a little iffy about delving into an author I’ve never read.

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