"Wait a minute! Wait a minute! [sips, sighs blissfully] This is -- excuse me-- a DAMN fine cup of coffee. I've had I don't know how many cups of coffee in my life, but this is one of the best. Two eggs over hard. I know, I know, it's hard on the arteries, but old habits die hard--just about as hard as I want those eggs. Two strips of bacon, extra crispy--almost black. Cremate it. And I'd like a big glass of grapefruit juice, just as long as those grapefruits... [sees Audrey walking towards him] ...are freshly squeezed."
-Dale Cooper, Twin Peaks
It was somewhere past three in the morning, we were at Café Minnie's on Broadway, and Andy Blija decided, "I want to run Amber." He announced a few times, no less, in case we hadn't quite picked up on the fact that he wanted to run Amber.

He had in mind this idea of hanging out in a café, drinking coffee, and playing Amber. So, he called the idea "Coffee Amber". If we were at a Con, this might be considered a pick-up game. Instead, it's a "whenever the hell we feel like it" game.

The setting is Amber. The characters are roughly the equivalent of the Baby Boomers of Amber, born after the end of Patternfall. Though we created fully fleshed adult characters, we've gone back in time to roleplay out the age of 15-16.

Since I'm using themed navigation, I figure you deserve an explanation as to what they are.

  • Drinkers describes the cast of characters that frolick through the game.
  • Cowfee Tawlk is the quote list.
  • Orders describes the events of each session.
  • Tables explains the settings involved, including some of the places we play.
  • Cream and Sugar includes all the background rule stuff that is in the game.
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