POWER [point cost, stat requirements]
#prerequisites outside this power [cost]
  • [cost] skills
    • [cost] indicates skill above is prerequisite

[ Pattern | Broken Pattern | Bright Pattern ]
[ Logrus | Rim Logrus | Shape Shifting ]
[ Trump Artistry | Trump Tricks | Jewel ]
[ Power Words | Sorcery | Conjuration | Vitae ]
[ Blood | Allies and Antagonists | Stuff | Contributions ]

PATTERN [50, Amber Psyche, Amber Endurance]
#Walk a Pattern

ADVANCED PATTERN [75]
# All of PATTERN
  • [5] Imprint: Mindwalk the Summoned Sign
    • [5] Scrying Lens
      • [5] Shadow Tunnel (fast move through shadow)
      • [5] Shadow Pockets, Hidey Hole, Portable Hole, Personal Retreat
        • [5] Edit/Mold/Erase/Gate Shadow
EXALTED PATTERN [100]
#Have at least 10 points of Advanced abilities and walk the Primal Pattern
  • [5] Double speed Pattern powers
    • Further doublings are [5] points each.
  • [5] Detect and Disguise Pattern Traces
  • [5] Support multiple Scrying Lenses
  • [10] Summon Primal Order
[TOP]
BROKEN PATTERN [15, Chaos Psyche]
15 Bad Stuff when used, Price of the Pattern, etc.
  • [0] Imprint: Walk between the lines of a Broken Pattern (large flaw reaches to the center
    • [3] Shadowwalk
      • [3] Hellride to Artifacts & Creatures:
    • [3] Summon the Sign of the Broken Pattern
      • [3] Broken Pattern Defense (internalize Sign)
      • [3] Broken Pattern Sight (through Sign)
ADVANCED BROKEN PATTERN [30]
  • [3] Imprint: Mindwalk the Summoned Sign:
    • [3] Scrying Lens
      • [3] Teleport:
    • [3] Broken Pattern Tendrils
    • [3] Manipulate Probability
EXALTED BROKEN PATTERN [45]
  • [3] Dodge the Break
    • [variable] Mend the Break
  • [3] Support multiple Scrying Lenses
  • [3] Manipulate Probability without the Sign
    • [3] Shadow Pockets
      • [3] Edit/Mold/Erase/Gate Shadow, Manifest the Break
[TOP]
BRIGHT PATTERN [20]
#Death, Walk the Bright Pattern after preparation
  • [5] Imprint: Walk the Bright Pattern after Death
    • [5] Shadowwalk
    • [5] Drain Pattern Imprint
      • [5] Drain Pattern pressence
ADVANCED BRIGHT PATTERN [45, Amber Psyche, Chaos Endurance]
# Bright Pattern
  • [5] Prepare the Dead for walking the Bright Pattern
    • [5] Bind the Bright Dead
  • [5] Summon the Sign of the Bright Pattern
  • [5] Corrupt Shadow
    • [5] Corrupt Pattern Imprint
[TOP]
LOGRUS NOVICE [25, Chaos Psyche, Chaos Endurance]
#SHAPE SHIFT [35+]
  • [15] Imprint
    • [0] Summon the Sign of the Logrus
      • [5] Summon and Control Tendrils
        • [5] Shadow Travel
LOGRUS [45, Chaos Psyche, Chaos Endurance]
#SHAPE SHIFT [35+]
  • [15] Imprint: Traverse the Logrus and recover from the madness
    • [0] Summon the Sign of the Logrus
      • [5] Logrus Sight (through Sign)
      • [5] Summon and Control the Tendrils of the Logrus
        • [10] Tendril Conjuration
        • [5] Shadow Travel
        • [5] Logrus Defense
ADVANCED LOGRUS [70]
  • [5] Shadowmastery
    • [5] Mold Shadow
  • [5] Logrus Tendril Servants
  • [5] Summon and Bind Creatures of Chaos (1hr/pt) (This is the only way Demons can be conjured.)
  • [5] Summon Primal Chaos
EXALTED LOGRUS [90]
  • [5] Create Black Threads
  • [5] Logrus Scry with Sighted Tendrils
  • [5] Control Primal Chaos
  • [5] Pit Diving/Abyss Exploration
[TOP]
RIM LOGRUS [30, Amber Psyche, Chaos Endurance]
#MINOR SHAPE SHIFT [15+]
5 Bad Stuff when used, etc
  • [0] Imprint: Find and traverse the flawed Logrus reflection that wanders the Rim of Chaos, where the Houses of Chaos are. It switches shadows every dozen weeks or so, thus tipping the balance only briefly.
    (the rest as Logrus)
ADVANCED RIM LOGRUS [55]
    (as Advanced Logrus)
EXALTED RIM LOGRUS [95]
    (as Exalted Logrus)
[TOP]
BASIC FORMS SHAPE SHIFT [5+]
  • [0] for the first form if it does not affect game mechanics
    • [5] per 3 points of Item Qualities in the first form
  • [5] per other Basic Form per 3 points of Item Qualities Basic Forms are determined by genes and psychology and do not change.
    Amberite [5]: Human and a latent Demon form (for Shape Shifters)
    Chaosian [5]: Human (adolescent) and Demon (inborn)
    Black Zone [5+]: Demon, some have Human or Humanoid
    Shadow PC [0+]: typically humanoid, possible vampires, werewolves.
MINOR SHAPE SHIFT [15 + extra Basic Forms points]
  • [5] Shift Body Parts
    • [5] Shift Wounds
    • [5] Automatic Shape Shift
      • [0] Involuntary Primal Form Access
SHAPE SHIFT [30 + extra Basic Forms = 35 up]
#Must have at least two Basic Forms
  • [5] Primal Form
  • [5] Shape Shift Features
  • [5] Shift to Animal Shapes
ADVANCED SHAPE SHIFT [65+]
  • [5] Shift Anatomy and Structure, Shift to Animal Abilities
  • [5] Shift Persona
    • [5] Shift Aura
  • [5] Creatures of Blood
    • [5] Shape Shift Others
  • [5] Absorb and Eject Mass
EXALTED SHAPE SHIFT [95+]
  • [5] Plant Forms
  • [5] Elemental/Inorganic (Avatar) Forms
  • [10] Advanced Shape Shift Others
  • [10] Shift to Creatures of Power
[TOP]
TRUMP ARTISTRY [25]
  • [10] Create Trump
ADVANCED TRUMP ARTISTRY [40]
  • [5] Trump Memory
  • [5] Quick Activation
  • [5] Trump Gate
EXALTED TRUMP ARTISTRY [60]
  • [5] Disguised Trump
  • [5] Trump Alternate Forms
  • [5] Trump Mimicry
  • [5] True Trump Memory (Make Trumps out of Memories)
[TOP]
TRUMP TRICKS [10]
#The ability to create Trumps is NOT required. Trump Tricks are learned by careful study of how to USE Trump, and does not require any facility at making them.
  • [5] Sensing Someone using your Trump
  • [5] Trump Caller Identification
ADVANCED TRUMP TRICKS [25]
  • [5] Trump Blocking
  • [5] Trump Jamming (Other peoples)
  • [5] Trump Spying
  • [5] Trump Gate
[TOP]
JEWEL OF JUDGEMENT [10,15,25 Ranked Psyche, Amber Endurance]
The Jewel is an artifact and can be used without expending points, however such use will be sketchy and associated with bad stuff at 1/2 the point cost of the powers used.
  • [10] Imprint: Walk through mentally with an initiates assistance or alone after Patternwalking. This attunement allows someone not of the Blood of Chaos to walk the Logrus, and if worn, allows somone not of the Blood of Amber to walk the Pattern.
    • [0] Attunement Link and Portable Pattern, Random Temporal Effects
      • [5] Weather Control, Affect Shadow & Living Creatures
        • [10] Ability to create new Icon of Order
[TOP]
POWER WORDS [10]
  • [5] Power Word Potential: Words work regardless of the local Shadow.
    • [1 each] Power Words
[TOP]
SORCERY [15]
  • [2] Cast and create spells in a single shadow
    • [2] Cast and create spells in nearby named and numbered shadows
      • [2] Cast and create anywhere
        • [2] Use primal energy
          • [2] Cantrips
    • [5] Spell Rack Named and Numbered
ADVANCED SORCERY [??]
The potential for advanced powers with sorcery are infinite and will tend to adapt to the character in question, points costs should be assigned by the GM and player working in concert.

[TOP]
MINOR CONJURATION [10]

  • [5] Conjure Shadow Shape
    • [5] Empowerment
CONJURATION [20]
  • [5] Complex Conjuration
    • [5] True Conjuration
ADVANCED CONJURATION [40]
  • [10] Advanced Powers and Qualities
  • [5] Item Analysis
  • [5] High Compelling
EXALTED CONJURATION [60+]
  • [10] Exalted Powers and Qualities
  • [5+] Quick Conjuration
  • [5] Improved Item Analysis
[TOP]
VITAE [40, Chaos Psyche, Chaos Endurance]
#Status as Real [4], Sorcery[25]
  • [15] Imprint: Sense primal Vitae, feel the waves, use sorcery in all locations
    • [5] Retune Vitae (effectively shadowwalking, no movement)
      • [5] Stormride
        • [5] Shadows of Desire
    • [5] Manipulate Probability
    • [5] Sense & Enter WavePeaks
ADVANCED VITAE [65]
# VITAE
  • [5] Hasten/Slow waves
  • [5] Create Form from Primal Vitae
    • [5] Create Shadow Storm
  • [5] Inhibit Sorcery
    • [5] Mold Shadow
EXALTED VITAE [95]
#Have at least 10 points of Advanced abilities
  • [5] Double speed Vitae powers
    • Further doublings are [5] points each.
  • [10] Inhibit Pattern/Logrus
  • [5] Control Shadow Storms
    • [5] Destroy/Create Shadow
      • [5] Summon Primal Vitae
[TOP]
BLOOD
  • Status as Real [0]
  • Shadow of Real [-2]
  • Of Shadow [-4]
[TOP]
ALLIES and ANTAGONISTS
Friends can be bought as follows.
  • Friend of the Blood (Anonymous Elder Amberite or Lord of Chaos) [2]
  • Friend of the Blood (Choose an Elder Amberite or Lord of Chaos) [3]
  • Friend Of the Blood (Choose an NPC Cousin) [2]
  • Friend of Importance [1]
  • Demon Friend [cost varies, must have Blood of Chaos]
  • Royal House of Chaos Support [3]
  • Minor House Support [2]
Enemies can account for only up to +6 points, unless under special allowance of the GM.
  • Enemy of the Blood (Secret Elder Amberite or Lord of Chaos) [+3]
  • Enemy of the Blood (NPC Cousin) [+2]
  • Enemy of Importance [+1]
[TOP]
BAD STUFF is limited to +20 points.

[TOP]
CONTRIBUTIONS If a contribution is not completed for a particular session, it becomes bad stuff.

  • +10 points for character log, (only partial points may be awarded is log is hastily done or incomplete)
  • +7 points for keeping the group log
  • +7 points for keeping the quote list
  • +7 points for keeping the group website
  • +1 per new Trump drawn (origional or copy must be provided to subject)
  • Others as approved by the GM
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