Tag Archives: one hit wonders

One Hit Wonders: Star Wars

I’m crazy behind on these. It wasn’t much more than a couple months ago that I did my last one, and we’ve had three installments since then. Yikes. My life has gotten busy with work and a new girlfriend and starting a new campaign, so I’ve neglected typing this information up. But now I’ve got a post-con report for AmberCon to write, and I figure if I don’t get these done before I get the con recap done, then these will never get done. Since our next One Hit Wonders is in just over a week, the heat is kinda on.

As mentioned before, this was game used the revised 2nd edition rules of the old d6 Star Wars system. This OHW covered two different things: Taking the old d6 system for a spin and seeing if I could play a roleplaying game without actually being able to communciate.

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One Hit Wonders: Wilderness of Mirrors

One Hit Wonders: Wilderness of Mirrors

This is John Wick’s simple story-game intended to emulate the spy genre, trying to fix what he felt was wrong in other spy games.

Unlike everything else we’ve had for our One Hit Wonders, I’d actually played this game before. A couple times, actually. Once at GoPlay Northwest 2007 and again about a year ago when I was considering using this system to try and do an Amber style game. I’d submitted it to the AmberCon US game book as “Wilderness of Princes,” but no one signed up for it. But I did playtest it out to see how it worked, mainly to find that it didn’t work the way I’d wanted it to.

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One Hit Wonders: Unknown Armies

After a bit of a delay, we finally had another edition of One Hit Wonders, this time with Unknown Armies. I’ve wanted to play UA for a long, long time and I was glad I finally had the chance. Sorry it took so long to get this up. ACNW, combined with a busy work schedule and NaNoWriMo, meant my life has been a zoo.

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One Hit Wonders: Fading Suns

Had our second installment in our series of “lets try these games we’ve always wondered about.” This time I was behind the GM’s screen running a game that’s always rated high on my list: Fading Suns. For this run we used the 2nd edition version of the rules which came out in 1999.

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One Hit Wonders: Deadlands Reloaded

This last weekend, I had the first installment of what I’m call “One Hit Wonders.” It’s something I’ve tried once in the past and it died pretty quickly. The idea is just having a chance to try out games that you’ve always been curious about but have never been able to play. When I’ve tried it in the past it’s invariably been a little work intensive and hence contributed to it either failing or (when I’ve tried to get it going again) never starting in the first place.

This time around, I thought I’d try it with less work. No pre-gens. No rules summaries. Not necessarily even a lot of game prep outside of maybe reading through a sample adventure. There’d be some reading of the rules in advance to prepare, but otherwise we show up, make characters with whatever copies of the rules we have, and have a simple one-shot. Add beer and pretzels, and you’re good.

For this first run, the group chose Deadlands: Reloaded using the Savage Worlds system. Details behind the cut.

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